Fishing Guide¶
Everything you need to know about catching fish in CozyCasting.
How Catching Works¶
When you use /fish, the game:
- Picks a species from the pool available at your current location
- Rolls a rarity based on base weights, modified by your rod and bait bonuses
- Rolls for traits — special modifiers that affect value and XP
- Calculates size, value, and XP based on all the above
Rarity Tiers¶
Fish come in 7 rarity tiers. Higher rarities are worth more coins and XP but are much harder to catch.
| Rarity | Base Chance | Sell Multiplier | XP Multiplier |
|---|---|---|---|
| Common | ~70% | 1x | 1x |
| Uncommon | ~20% | 2x | 1.5x |
| Rare | ~7% | 5x | 2.5x |
| Epic | ~2.25% | 12x | 5x |
| Legendary | ~0.6% | 30x | 10x |
| Mythical | ~0.15% | 100x | 25x |
| Unique | Event only | 500x | 50x |
Your rod and bait add rarity bonuses that shift the odds in your favor. See the Rarities Reference for the full breakdown.
Traits¶
Fish can spawn with special traits that modify their value and XP. Traits are rolled independently of rarity.
Positive Traits¶
| Trait | Value Multiplier | XP Multiplier | Rarity |
|---|---|---|---|
| Shiny | 1.5x | 1.25x | Uncommon |
| Pristine | 1.75x | 1.5x | Uncommon |
| Giant | 2x | 1.5x | Rare |
| Glowing | 2.25x | 1.75x | Rare |
| Ancient | 2.5x | 2x | Very Rare |
Special Traits¶
| Trait | Value Multiplier | XP Multiplier | Source |
|---|---|---|---|
| Pearlescent | 1.6x | 1.3x | Pearl Rod exclusive |
Negative Traits¶
| Trait | Value Multiplier | XP Multiplier | Rarity |
|---|---|---|---|
| Tiny | 0.5x | 1x | Common |
| Damaged | 0.25x | 0.75x | Common |
Trait multipliers stack with rarity multipliers, so a Giant Legendary fish is worth significantly more than a normal one.
Improving Your Odds¶
Rods¶
Better rods reduce your fishing cooldown and increase your rarity bonus. Each rod has a rarity bonus percentage that shifts catches toward higher tiers.
| Rod | Cooldown Reduction | Rarity Bonus | Cost | Level |
|---|---|---|---|---|
| Basic Rod | 0s | +0% | Free | 1 |
| Wooden Rod | -5s | +5% | 500 coins | 5 |
| Fiberglass Rod | -10s | +10% | 2,000 coins | 10 |
| Carbon Fiber Rod | -15s | +15% | 8,000 coins | 20 |
| Titanium Rod | -20s | +20% | 25,000 coins | 35 |
| Legendary Rod | -30s | +30% | 100,000 coins | 50 |
| Mystic Rod | -40s | +50% | 500,000 coins | 75 |
| Pearl Rod | 0s | +0% | 500 pearls | 15 |
The Pearl Rod is special — it doesn't boost rarity or reduce cooldown, but it can give fish the exclusive Pearlescent trait.
Bait¶
Bait is consumed on each cast and provides a rarity bonus. Some baits work better in specific location types.
| Bait | Rarity Bonus | Best Locations | Cost | Uses |
|---|---|---|---|---|
| Earthworm | +0% | All | 5 coins | 1 |
| Cricket | +2% | Pond, River, Lake | 10 coins | 1 |
| Minnow | +5% | Lake, River | 25 coins | 1 |
| Shrimp | +8% | Ocean, Deep Sea | 50 coins | 1 |
| Squid | +12% | Deep Sea, Ocean | 100 coins | 1 |
| Golden Lure | +5% | All | 5,000 coins | 25 |
| Magic Bait | +35% | All | 10,000 coins | 10 |
Location Matters¶
Different locations have different species pools, base values, and rarity modifiers. Higher-level locations like Deep Sea, Volcano, and Arctic have better odds for Epic+ fish and higher base coin values. See the Locations Reference for details.
Chests¶
There's a ~5% chance to receive a chest when you catch a fish. Chests come in tiers: Common, Rare, Epic, and Legendary. Core chests open directly with no key required. Seasonal chests (limited-time event chests) require a Chest Key and have a daily open limit based on your level.
See the Economy Guide for more details on chest loot and seasonal variants.