Economy Guide¶
How to earn and spend your currencies in CozyCasting.
Currencies¶
CozyCasting has three currencies:
Coins¶
The primary currency. Earned by selling fish, claiming dailies, and from camp income.
Starting balance: 100 coins
Pearls¶
A premium currency earned through special activities like displaying Pearlescent fish in your camp. Used to buy the Pearl Rod (500 pearls) and other exclusive items.
Vote Tickets¶
A currency earned by voting for CozyCasting on bot listing sites. Spent to purchase Chest Keys (/buy key tickets, costs 20 Vote Tickets per key).
Earning Coins¶
Selling Fish¶
The main way to earn coins. Fish value is determined by:
- Location base value — Higher-level locations have higher base values
- Rarity sell multiplier — Rarer fish are worth much more
- Trait multipliers — Traits like Giant (2x) and Ancient (2.5x) boost the value
| Location Tier | Base Value | Examples |
|---|---|---|
| Starter | 10 coins | Stream, Pond |
| Mid | 25 coins | River, Lake |
| Advanced | 50 coins | Ocean, Cave |
| Expert | 80 coins | Deep Sea, Volcano |
| Master | 100 coins | Arctic |
The final sell value is: base_value x rarity_multiplier x trait_multipliers
For example, a Giant Legendary fish from the Arctic would be worth: 100 x 30 x 2.0 = 6,000 coins.
Daily Rewards¶
Use /daily once every 24 hours to claim:
- Base reward: 75 coins
- Streak bonus: +15 coins per consecutive day
- Level bonus: +1 coin per level
- Chest chance: 10% to receive a common chest
Camp Income¶
Your fishing camp generates passive income from the Display Tank and free bait from the Bait Bin. See the Camp section below for details.
Spending Coins¶
Rods¶
Your biggest investment. Better rods reduce cooldown and boost rarity odds.
| Rod | Cost | Level |
|---|---|---|
| Basic Rod | Free | 1 |
| Wooden Rod | 500 | 5 |
| Fiberglass Rod | 2,000 | 10 |
| Carbon Fiber Rod | 8,000 | 20 |
| Titanium Rod | 25,000 | 35 |
| Legendary Rod | 100,000 | 50 |
| Mystic Rod | 500,000 | 75 |
Bait¶
Consumable items that boost rarity per cast. Ranges from 5 coins (Earthworm) to 10,000 coins (Magic Bait). See the Fishing Guide for the full bait table.
Camp Upgrades¶
Invest in your camp buildings for long-term passive income. See the Camp section below.
Chests¶
There's a ~5% chance to receive a chest each time you catch a fish. When one drops, it goes straight into your inventory.
Core Chests¶
Core chests open directly — no key required. They come in four tiers:
| Chest | Rolls | Typical Loot |
|---|---|---|
| Common | 2 | Bait, small coin drops, fishing tickets |
| Rare | 3 | Better bait, consumables, fishing tickets |
| Epic | 4 | Consumables, rare bait, titles |
| Legendary | 5 | Premium consumables, rare titles, gear |
Possible loot from any chest includes coins, pearls, bait, consumables (XP boosts, rarity boosts), fishing tickets, titles, and gear.
Seasonal Chests¶
Seasonal chests are limited-time event chests (e.g., Winter 2026) with unique loot pools and bonus gear drops. They require a Chest Key to open and have a daily open limit equal to your current level (resets at midnight UTC).
When a chest drops from fishing, there's an 80% chance it's a core chest and a 20% chance it's a seasonal chest (if one is currently active).
Opening Chests¶
Use /chest <type> [amount] to open chests. You can open up to 25 at once and loot is aggregated into a single summary.
Camp¶
The fishing camp is a passive income system that unlocks at level 25 for 75,000 coins. Once purchased, your camp earns XP from fishing and levels up to unlock building upgrades.
Camp Commands¶
/camp view— View your camp overview, buildings, and display tank/camp buy— Purchase your camp (level 25+, 75,000 coins)/camp build <building>— Construct a new building (level 1)/camp upgrade <building>— Upgrade a building to the next level/camp collect— Collect accumulated bait and display income/camp display add <fish_code>— Place a fish in your Display Tank/camp display remove <fish_code>— Remove a fish from your Display Tank
Buildings¶
Your camp has four buildings, each upgradeable up to level 5:
Bait Bin¶
Generates free bait over time. Higher levels produce more bait per cycle and unlock better bait types.
- Generates bait every 2 hours, stacking up to 12 cycles
- Level 1 produces 1 bait per cycle (mostly Earthworms)
- Level 5 produces 5 bait per cycle with a mix of all bait types
- Collect with
/camp collect
Tackle Shop¶
Gives you a discount on shop purchases. Each level adds 5% off, up to 25% at level 5.
Display Tank¶
Lets you showcase your best fish and earn passive coin and pearl income.
- Each level adds 1 display slot (up to 5 fish at level 5)
- Displayed fish earn 10% of their value per day in coins
- Fish with the Pearlescent trait earn pearls instead of coins
- Income accumulates for up to 7 days before it caps — collect regularly with
/camp collect
Breeding Tank¶
Reserved for a future fish breeding feature. You can build it now, but it doesn't have gameplay effects yet.
Building Costs¶
Buildings cost coins (and pearls at higher levels) to construct and upgrade:
| Level | Coin Cost | Pearl Cost |
|---|---|---|
| 1 (Build) | 10,000 | 0 |
| 2 | 25,000 | 0 |
| 3 | 50,000 | 0 |
| 4 | 100,000 | 50 |
| 5 | 200,000 | 150 |
Camp Levels¶
Your camp earns XP passively from fishing. Higher camp levels unlock the ability to upgrade buildings further.
| Camp Level | XP Required |
|---|---|
| 1 | 0 |
| 2 | 15,000 |
| 3 | 40,000 |
| 4 | 75,000 |
| 5 | 120,000 |
Tips¶
- Don't sell everything — Keep rare fish for your collection and achievement progress
- Use bait wisely — Expensive bait at low-level locations is wasteful; save it for Ocean+ spots
- Daily streaks matter — A 30-day streak gives you +450 bonus coins per claim
- Upgrade your rod first — The cooldown reduction lets you fish more often, compounding your earnings over time
- Display your most valuable fish — A Legendary fish in the Display Tank earns far more passive income than a Common one
- Pearlescent fish are display gold — They generate pearls instead of coins, which are much harder to earn otherwise
- Collect your camp regularly — Bait and display income cap out, so don't let resources go to waste